This is a well-worn bit of game logic, a legendary trope, but that makes it all-the-more frustrating (to me, at least) in a game like The Witcher 3-one which eschews tropes and takes the hard route on numerous occasions.
Geralt’s daughter-in-all-but-blood Ciri is being chased across Velen, across Novigrad and Skellige, and the Wild Hunt’s hot on her trail…but surely Geralt’s got time to stop and help some backwoods village with their ghoul infestation for petty cash. And yet I was annoyed.Īnnoyed because, for all it did right, The Witcher 3 still had a habit of forcing false urgency upon the player.
It’s truly a masterpiece-as close to a living, breathing world as the genre’s ever gotten. “ The Witcher 3 is maybe the best open-world RPG ever made,” I said then, and I stand by it now. When I reviewed The Witcher 3, I spent quite a bit of time discussing story structure.